Wreck at Delta Blue - Version 1.2
Wreck at Delta Blue » Devlog
Another bugfix update. Thanks again to everybody who has played the game, given criticism, and helped find bugs. While I will not be adding new features to this game (at least while Ludem Dare 50 is still going on), I will be fixing bugs and issues that are within what the rules allow. I want to polish the current experience up as much as possible, to make it enjoyable to all!
Changes / Fixes:
- Fixed audio looping for ship engine. For real this time, I swear!
- Removed Screen Space Reflections. There are multiple issues with it on the engine side, and it was causing the UI to look weird (and artifacts on the windows, depending on the system running the game). Therefore, I removed it. Not much was lost, anyways.
- Changed alpha clipping on the "Samples Collected" UI, to hopefully not look so jagged.
- Removed the space alien hiding in the ship.
Files
Wreck at Delta Blue - Linux (Version 1.2) 40 MB
Apr 08, 2022
Wreck at Delta Blue - Windows (Version 1.2) 39 MB
Apr 08, 2022
Wreck at Delta Blue - Source (Godot 4 - Alpha 5) (Version 1.2) 48 MB
Apr 08, 2022
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Wreck at Delta Blue
Ludem Dare 50 Entry about Space
Status | Released |
Author | Alex Stewart (Albin) |
Genre | Simulation |
Tags | 3D, Atmospheric, Exploration, First-Person, Ludum Dare 50, Mystery, Open Source, Space Sim |
More posts
- Dev Notes - Wreck at Delta BlueApr 23, 2022
- Wreck at Delta Blue - Version 1.1Apr 06, 2022
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